/* This file was generated by scramble.py. */
#line 1 "src/particle.py"
#ifndef _PARTICLE_
#define _PARTICLE_
typedef struct Particle Particle;
#line 1
#include "game.h"
#include "tile.h"
#line 4
struct Particle {
    Tile * t;
    float x, y, dx, dy, ax, ay;
    int end_time;
    float angle;
    bool add;
};
#line 14
void particle_smoke(float x, float y, int n);
#line 32
void particle_sparkle(float x, float y, int n);
#line 49
void particle_tear(float x, float y, int dx, int dy, float ay);
#line 67
void particle_draw_all(Camera * cam);
#line 85
void particle_move_all(void);
#endif
/* This file was generated by scramble.py. */
