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iconmy ABC of compo entries

2012-10-02

Hm, it's my birthday today and I got the day off work. So looking at my website. According to the sidebar to the left it looks like during my lifetime I wrote over 50 compo entries. And also, there's at least one for each letter of the alphabet. Just for fun, picking 26 entries, one for each letter and reminiscing about it...

A Allefant. My first ever compo entry (Sizehack 2000) and the one which made me love coding game compo entries. Also my favorite of all of my own games. There's also 6 sequels (well, random other compo entries I simply gave the same name because I couldn't think of anything).

B Battery. Ludumdare #9. Back when LD48 still was really small. Also one of the games with a surprising amount of gameplay, compared to my typical entries.

C Command Code. TINS 2010. Surprisingly complete game. Also the one with the most positive feedback I ever got.

D Doomed. Teamhack 2001. Now, over 10 years later, I still notice how in the back of my head I plan to finish it some day. Oh well.

E Evil. Speedhack 2007. A 3D FPS. And a somewhat weird game.

F Fruitworm. Pixelate contest 2001. Nice little Digger clone. And I think the only game where I had an actual musician making music for me.

G Gnome Guard. One of the real early LD48s, in 2002.

H Hare. Made this for some weekend compo in 2005. I forgot the name, but both X-Out and MarkR also were in it.

I Insanity. LD#4 in 2004. As so often, it wasn't really finished.

J Jetfighters. Made this together with IronBob from #allegro in 2004.

K Kaos. Well, K turned out to be the very last letter I ended up making a game with. I named my Pyweek 2012 game Kaos and was actually naming it with something K on purpose to complete my 26 letter games.

L Lawn. Pyweek 2010. I like the art I made.

M MarsFight. TINS 2003.

N Nefertem. Done for Prettyhack 2006. Hm, completely unfinished.

O Owl. LD48 #12. I quite like the round level idea I came up with.

P Photon. LD #6. I learned a lot about spending too much time on math algorithms when there's a tight time constraints.

Q Quest of the Prime Dragons. TINS 2012. Q was the second to last letter before K. I'm quite proud of this game. Wrote a raytracer from scratch again (I did that several times).

R Red, White & You. Speedhack 2011.

S Swarm. LD48 #8 in 2006. Probably my biggest achievement - I wrote a full 3D engine, with octree and collision and all, completely from scratch, on a single weekend.

T Tom. Back2Hack 2002. A complete platformer, with 12 levels.

U Ultimatum. TINS 2008. Sort of a The Settlers clone. Also tried myself at low-res pixel art.

V Velocity the Bee. SHMUP 2006. My most polished entry for sure.

W Wave Rider. Ludumdare 2009. My most innovative game I think. Also has a quite unique gameplay principle.

X X-Mas. Santahack 2011. A platformer with massive parallax scrolling. I'm somewhat disappointed that despite managing to finally do another platformer - it feels like a lot is missing.

Y Yellow and Dangerous. Pyweek #14. I really like this one, a complete puzzle game with 10 levels.

Z Zombie Master. LD#18, 2010. Quite interesting gameplay idea I think and well balanced. I played through it several times and always found it fun - maybe I should try and finish it.