This is just a list of polygons - representing a closed 3D shape.
A simple BSP tree.
Parameters: LandVector pos, LandVector normal
Returns: LandCSGVertex*
Parameters: LandCSGVertex * self
Parameters: LandMemoryPool * pool
Parameters: LandCSG * csg, LandCSGVertex * self, bool pool
Parameters: LandVector a, LandVector b, LandVector c
Returns: LandCSGPlane
Parameters: LandCSGPolygon * self, LandArray * vertices, void * shared
Parameters: LandArray * vertices, void * shared
Returns: LandCSGPolygon*
Parameters: LandCSGPlane * self
Parameters: LandCSGPolygon * self
Parameters: LandCSG * csg, LandCSGPolygon const * self
Parameters: LandCSG * self, Land4x4Matrix matrix
Parameters: LandCSG * self
no parameters
Returns: LandCSG*
Parameters: LandArray * polygons
Parameters: LandCSG * csg_a, LandCSG * csg_b
Parameters: LandCSG * self, LandCSG * csg
Parameters: LandCSGPolygon * self, float r, float g, float b, float a
Parameters: LandCSG * self, float r, float g, float b, float a