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land.noise

LandNoiseI2

LandNoiseF2

LandNoise

land_noise_new

Parameters: LandNoiseType t, int seed

Returns: LandNoise*

land_noise_set_random

Parameters: LandNoise * self, LandRandom * random

Note: Ownership of the LandRandom object remains at the caller who must make sure it lives as long as the noise is being used.

land_noise_set_size

Parameters: LandNoise * self, int w, int h

land_noise_set_lerp

Parameters: LandNoise * self, LandPerlinLerp lerp

land_noise_set_count

Parameters: LandNoise * self, int n

land_noise_set_levels

Parameters: LandNoise * self, int n

land_noise_set_amplitude

Parameters: LandNoise * self, float amplitude

land_noise_set_power_modifier

Parameters: LandNoise * self, float power_modifier

land_noise_set_randomness

Parameters: LandNoise * self, float randomness

land_noise_set_minmax

Parameters: LandNoise * self, float minval, float maxval

land_noise_set_warp

Parameters: LandNoise * self, LandNoise * warp, float x, float y, float sx, float sy

land_noise_set_blur

Parameters: LandNoise * self, LandNoise * blur, int size

land_noise_set_wrap

Parameters: LandNoise * self, bool wrap

land_noise_prepare

Parameters: LandNoise * self

land_noise_callback

Parameters: LandNoise * self, float(* cb)(float x)

land_noise_destroy

Parameters: LandNoise * self

land_noise_at

Parameters: LandNoise * self, float x, float y

Returns: float

land_noise_at_raw

Parameters: LandNoise * self, float x, float y

Returns: float

land_noise_z_transform

Parameters: LandNoise * self, float scale, float offset

land_noise_z_ease

Parameters: LandNoise * self, float x


Generated: Thu 27 Feb 2020 10:49:37 PM EST