Parameters: LandNoiseType t, int seed
Returns: LandNoise*
Parameters: LandNoise * self, LandRandom * random
Note: Ownership of the LandRandom object remains at the caller who must make sure it lives as long as the noise is being used.
Parameters: LandNoise * self, int w, int h
Parameters: LandNoise * self, LandPerlinLerp lerp
Parameters: LandNoise * self, int n
Parameters: LandNoise * self, float amplitude
Parameters: LandNoise * self, float power_modifier
Parameters: LandNoise * self, float randomness
Parameters: LandNoise * self, float minval, float maxval
Parameters: LandNoise * self, LandNoise * warp, float x, float y, float sx, float sy
Parameters: LandNoise * self, LandNoise * blur, int size
Parameters: LandNoise * self, bool wrap
Parameters: LandNoise * self
Parameters: LandNoise * self, float(* cb)(float x)
Parameters: LandNoise * self, float x, float y
Returns: float
Parameters: LandNoise * self, float scale, float offset
Parameters: LandNoise * self, float x