Scratch_Book
2000-01-01
http://en.wikipedia.org/wiki/Rule_110http://en.wikipedia.org/wiki/Tsar_bomb
http://en.wikipedia.org/wiki/List_of_culinary_vegetables
http://mozai.com/writing/not_mine/solresol
Mornington Crescent
alum, vitriol
lilypond
gainsboro
Programming Language
One thing I think it should have is access to parent locals. For example:
def run_game():
Game game
handle_player()
def handle_player():
game.move_unit(...)
In this example, you would of course use a class. But often, it seems references to some quasi-global class a passed around in all sorts of calls, when, from an API point of view, it would be much nicer to just access the variable in the locals stack of the caller. And since in fact, locals are usually implemented in a stack, this would be very easy to do in machine language and also mean a performance gain.
ABPS
Allefant2
Allefant3
Allefant4
Allefant5
Allefant7
Battery
BlitzHack
BloboTron
Bob'n'Rob
Command Code
Donkey
Doomed
Dragonfly
Dungeon Simulator
EggHack
Evil
Feud
Flowers
Forest
Forest Explorer
FruitWorm
Garbage
GnomeGuard
Hare
Hedgehog
Hydra
Insanity
JetFighters
Kaos
Kings
Krampus18
Lawn
Lunte
Magnetotron
MarsFight
Nefertem
The Magical Flower
Owl
Photon
PI
PumpkinForest
Quest
Red, White & You
Santa Express
Shopkeeper
SIC
Snow Hill
SoF
Squiddle
Submarine
Swarm
Teacher
Tom
Troll
20000
Ultimatum
Velocity
Wave Rider
Wesnoth GFX Test
Witch
X
xmas
Yellow and Dangerous
Zombie Master
Zoo
Galaxy
HexMap
IsometricProjection
Land
VSync
Woosls
rm -rf wordpress
Allegro 5 regression testing
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Mini LDs
Shedskin
Retrohack